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How to Play the Pilot in Enter the Gungeon

Are We Even the Good Guy Here?

The Pilot is one of the characters available to play in Enter the Gungeon. In this guide, I am going to explain the items you start with and how to take advantage of them.

Enter the Gungeon
Enter the Gungeon
Developer: Dodge Roll
Price: $ 4.49
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What the Pilot Stats With

The Pilot starts with multiple items.

  • Their gun is the Rogue Special. I have more to say about this soon enough, but it is bad.
  • Trusty Lockpicks unlocks chests and doors for free once charged.
  • Disarming Personality lowers the prices of things at shops.
  • Hidden Compartment allows you to hold two active items and 10% more ammo for all guns.
The Pilot starts with Rogue Special, Trusty Lockpicks, Disarming Personality, and Hidden Compartment.
Screenshot of Enter the Gungeon from Steam.

Remember You Can Use Two Active Items!

Having two active items early in the game is very helpful. Find the backpack item, and now you can use 3 active items! Some active items are very useful when fighting many enemies. If given a chance I get an active item when possible.

Remember to switch between all active items! Otherwise, you won’t be able to take advantage of them. There are too many active items to discuss them all in this guide. But when confused, I recommend checking the wiki to see what your current item does.

When to Use Lockpicks

Lockpicks is a good item when used in a smart way. The important thing to remember is that if lockpicks fail, then that thing can never be unlocked.

Once lockpicks fail a chest has a red X on it. It can't be opened at all now.
Screenshot of Enter the Gungeon from Steam.

First, if you have a key, I recommend using it first. At least early in the game. Early in the game, any items from any chests are helpful. Especially on the first two floors or so. Now, as you get far into the game, I might stop being so quick to use keys for brown chests and maybe even blue chests.

I make sure to use keys on the best chest possible. If I only have one key and the floor has a black or red chest, I am using the key on that. I will try lockpicks on any other chests.

For review, the chests from worst to best are brown, blue, green, red, black, and rainbow chests in Enter the Gungeon.

There are brown, blue, green, red, black, and rainbow chests in the Enter the Gungeon.

I normally don’t use keys on gated-off items. These rooms normally only have a few consumables and maybe a brown chest. If lockpicks fail here, then who cares? Not much is lost.

If you finish a floor and don’t have a way to get any keys before leaving, try lockpicks on a chest. You have nothing to lose at this point. If it fails, then destroy the chest for junk. If it works, then you get free items!

Also, one more thing to note about Lockpicks. The Sell Creep won’t buy them. So if you are done with them, just drop them.

The Sell Creep won't buy Lockpicks.
Screenshot of Enter the Gungeon from Steam.

Good old Resourceful Rat will still take them. I often drop this item late in the game if I find two active items. By the end of the game, I am not as worried about trying to open every single chest possible.

Get Another Gun Fast!

If you don’t want the first few floors to feel bad, replace the Rogue Special as soon as possible. The only good thing about it is that the gun shoots fast and has a somewhat fast reload time.

This gun has terrible accuracy. Expect to miss shots often, unless you are very close. Now, I should mention that I play the game with aim assist turned off. I feel being forced to aim myself adds a layer of skill to the game that makes it a bit more fun. So for me, the gun feels even more inaccurate.

Shooting multiple enemies and missing.
Screenshot of Enter the Gungeon from Steam.

Almost any and every other gun you can find will be better than this starting gun. So I recommend opening all chests and maybe even buying something as soon as possible. Remember, ammo in the game is somewhat common. Don’t feel like you need to save stronger guns for later.