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Furquest Spotlight Post

Time to Learn About Furquest

Furquest is a game I found out while browsing Twitter in the past. I decided I liked how the game looked and played the demo.

I figured since I liked the demo so much I should write about it.

There are no surprises here. I loved playing Furquest. I want to play the full version right away! I am going to explain what Furquest is and why I like it.

Developer: bitter
Price: $ 9.99
  • Furquest Screenshot
  • Furquest Screenshot
  • Furquest Screenshot
  • Furquest Screenshot
  • Furquest Screenshot
  • Furquest Screenshot
  • Furquest Screenshot
  • Furquest Screenshot
  • Furquest Screenshot

How I Played the Game

I have played the whole demo in the past. I played the demo again recently to remind myself what was in it and to take some screenshots for this blog post.

While this is not a Linux native game, Proton handled things with no issues. I expect nothing will change with the full release. Often if Proton can run a demo of game, it is gong to work for the full release as well.

What Kind of Game Is Furquest?

Fur Quest is an RPG (role playing game). The main game is about playing mini games as battles.

A Furquest mini-game. It looks like Super Mario Bros.

The game reminds me of Undertale. I am not sure how deliberate that is from the developer but the art style, the mini games and the jokes and humor the game remind of that game and maybe even Earthbound.

Though I suppose saying that is slightly redundant since Undertale is based on Earthbound anyway. I like both games.

In the game Furquest there is a door with two dog faces on it.

The mini-games have to be inspired by WarioWare, Inc.: Mega Microgames! (a mouthful of a video game title).

If you didn’t know (sad for you), the Wario game is a Gameboy Advance (also on Gamecube) collection of short mini-games. These games are about five seconds long. The games require you to solve a puzzle or complete an action fast.

WarioWare, Inc.: Mega Microgames! is one of my favorite Gameboy Advance games.

The mini-games in Furquest are just like this. Each enemy has a minigame. When encountered, you have to beat them.

I Liked Playing the Mini Games

I liked the mini-games in the game. My only complaint is the mini-games in the demo were too easy.

But to be fair, the demo is only of the first area in the game. I wouldn’t know what other mini-games there are to see and find.

I would hope the developer expands on them and adds many. I trust the developer to make some interesting mini-games for the whole game. It seems like they will have to make many of these mini-games.

Furquest might have the same issues I had when playing Undertale. At first, the encounters are cute and fun. I enjoyed the bullet hell style mini-games. But eventually, encountering the same enemies many times became annoying and repetitive.

In Furquest, if you are fast, you can avoid some enemies. I wonder if the developer might consider other ways to avoid mini-games.

I think I saw in a tweet the wolf character played a guitar, and this action scared things away. I hope something like that is in the final game.

What I Thought About the Story

I am not quite sure what is going on in the story for the game. Something about how opposite creatures are attracted. The main character is sucked into a video game. I am very curious to see where this story goes in the full game.

The game Furquest claims there are two sides to every soul. MAIN and INVERT.
Screenshot of Furquest demo from Steam.

Things I Would Like to See

Here is what I would hope to see in a final release.

  • A lot of fun minigames to play
  • An interesting story (I expect we are already getting this)
  • Make sure the mini-games don’t become too repetitive.
  • More good video game music, like in the demo!

Looking Forward to Game Release

I am very much looking forward to playing this game. It is not often I connect with a game this strongly. Furquest is one of those rare cases, and I want this game now!

I linked to the Steam page above in that app box. But here is the link again for convince.

Here is a link to the developer’s Twitter account, where you can follow the progress on making the game.